Rust and Node.js: Harmonizing Performance and Safety

Prelude In the Rust world, the interaction between Python and Rust is very well-known through the amazing PyO3 ecosystem. There is a similar relation between Python and Javascript in particular Node.js that I'm going to describe in this post. All the code is available here. Most programming language interactions happen through C layer ABI i.e. … Continue reading Rust and Node.js: Harmonizing Performance and Safety

Announcement 📢 Releasing smartalloc

If you happen to write unsafe code in Rust where normal static checks are not available and want better UX for detecting memory issues along side using various sanitizers, checkout my new crate smartalloc which provides idiomatic Rust binding for the original C version here. Beside the reason in README, note that MIRI can't be … Continue reading Announcement 📢 Releasing smartalloc

Announcement 📢 Create your own programming language with Rust

After almost a year from my last blog post, in this short post I'm very happy to announce that I'm writing a free online book where early chapters are available now. I've explained my motivations and goals in the introduction. The accompanying codes are also available on my GitHub. Feedbacks are welcome and happy learning. … Continue reading Announcement 📢 Create your own programming language with Rust

Rust std study series: Interior mutability

Continuing the standard library study, it's time for Cell<T>! Rust compiler enforces multiple reads access and a single write access mutually exclusive, i.e. either multiple shared references & or one and only one mutable reference & mut. So essentially, Rust prevents the evil of aliasing and mutation between multiple threads. Cell<T> is a sharable mutable … Continue reading Rust std study series: Interior mutability

Rust std study series: LinkedList

Continuing from Rust standard library study series, it's time for LinkedList<T>. Note that implementation are taken from Rust stable v1.33.0. A doubly-linked list with owned nodes. The LinkedList allows pushing and popping elements at either end in constant time. Almost always it is better to use Vec or VecDeque instead of LinkedList. In general, array-based … Continue reading Rust std study series: LinkedList